Evan Donohue
Video Game Producer
and Project Manager
résumé
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    Testimonials    
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Origins
Conquering Zelda as a young boy awakened a passion in Evan to create games that go beyond the ordinary. His enthusiasm for game design and team leadership led him to pursue a degree in Game Art & Design which he attained in 2009.

Internship
He subsequently committed to a six-month internship with Say Design, after which he was invited to join the Say Design core team.

Say Design
Evan became a major factor in an expansion of Say Design's internship program. He put in the mileage, figured out what to say to graduates and inspired young people with the concept that "building experience" as the primary reward was a worthy and wise path. The company interacted with schools all over the United States and internationally seeking interns. Evan was with Say Design for two and a half years before moving to Sleepy Giant.

Sleepy Giant
Evan ran projects at Sleepy Giant as a Producer/Project Manager. Upper management cited his skill-set for organization, delegation, communication, and for holding people accountable. He generated success on every effort.

Disney
After Sleepy Giant, Evan was hired by Disney Interactive. There he joined a team responsible for the development, release, and live ops management of mobile and console titles. At Disney, he has battled in the trenches for 13+ titles on multiple platforms ranging from the brawler Guardians of the Galaxy: The Universal Weapon to the satisfying puzzle matching madness of Inside Out: Thought Bubbles.

Evan is a force for beneficial chaos for his team and company.

    Home    
    Résumé    
    Projects    
    Biography    
    Testimonials    
    Contact    
Evan Donohue
Video Game Producer and Project Manager


Origins
Conquering Zelda as a young boy awakened a passion in Evan to create games that go beyond the ordinary. His enthusiasm for game design and team leadership led him to pursue a degree in Game Art & Design which he attained in 2009.

Internship
He subsequently committed to a six-month internship with Say Design, after which he was invited to join the Say Design core team.

Say Design
Evan became a major factor in an expansion of Say Design's internship program. He put in the mileage, figured out what to say to graduates and inspired young people with the concept that "building experience" as the primary reward was a worthy and wise path. The company interacted with schools all over the United States and internationally seeking interns. Evan was with Say Design for two and a half years before moving to Sleepy Giant.

Sleepy Giant
Evan ran projects at Sleepy Giant as a Producer/Project Manager. Upper management cited his skill-set for organization, delegation, communication, and for holding people accountable. He generated success on every effort.

Disney
After Sleepy Giant, Evan was hired by Disney Interactive. There he joined a team responsible for the development, release, and live ops management of mobile and console titles. At Disney, he has battled in the trenches for 13+ titles on multiple platforms ranging from the brawler Guardians of the Galaxy: The Universal Weapon to the satisfying puzzle matching madness of Inside Out: Thought Bubbles.

Evan is a force for beneficial chaos for his team and company.